Towards serious game-based interventions for the treatment of childhood trauma
DOI:
https://doi.org/10.15135/2013.1.1.55-63Abstract
Serious games use video game technology to deliver interactive worlds in support of a wide range of application areas. The vivid interest in the use of serious games in military and commercial settings stands in stark contrast to the paucity of empirical studies focused on game-based psychotherapy. We discuss the possibility and prerequisites of a serious game aimed at the support of individualized interventions to children suffering from childhood trauma.
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