Serious Game-gestützte Interventionen zur Behandlung von Kindheitstraumata: Eine Konzeptstudie.

Autor/innen

  • Simon Mayr Sigmund Freud PrivatUniversität
  • Brigitte Sindelar Sigmund Freud PrivatUniversität
  • Paolo Petta Austrian Society for Cybernetic Studies

DOI:

https://doi.org/10.15135/2013.1.1.55-63

Abstract

Serious Games nutzen Videospiel-Technologien, um interaktive virtuelle Welten für unterschiedlichste Anwendungsbereiche bereitzustellen. Das große Interesse an der Anwendung von Serious Games im militärischen und kommerziellen Bereich steht dabei in starkem Gegensatz zum Mangel an empirischen Studien im Bereich der Serious Game unterstützten Psychotherapie. In diesem Artikel besprechen wir die Möglichkeit und die Anforderungen eines spezialisierten Werkzeugs zur Unterstützung der psychotherapeutischen Behandlung von Kindheitstraumata.

Autor/innen-Biografien

Simon Mayr, Sigmund Freud PrivatUniversität

Simon Mayr is doctoral student at the Sigmund Freud Private University Vienna and co-founder of the ISGinnovations Research and Development Centre for Serious Games in Vienna, Austria (EU)

Brigitte Sindelar, Sigmund Freud PrivatUniversität

Brigitte Sindelar is Vice Rector for Research at SFU, head of the ethic committee, member of the Board for Training in Individual Psychology at SFU as well as training analyst in Individual Psychology. She is specialised in Children and Adolescent Psychotherapy. 

Paolo Petta, Austrian Society for Cybernetic Studies

Paolo Petta is head of the Intelligent Software Agents and New Media Group at the Austrian Research Institute for Artificial Intelligence in Vienna.

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2013-06-01

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